Calculates the number of skill ticks needed to reach a goal Lockpicking skill. Must be calibrated with an initial skill tick.
Prospector Pro
Visualize prospecting event messages, and triangulate ore locations - Above or Below ground.
Rarity Window Calculator
Calculates the chance of creating a rare item under various circumstances. For improvement actions the upper portion of the table can be ignored.
Skill Grinder
Grinder is a complex statistical analysis and simulation tool for simulating the likelihood of outcomes of various in-game actions. It can be used to determine your optimal tool quality, or choice of farming resource, at your given skill level.
Tile Transmutation Calculator
Calculates the amount of Transmutation Liquid (and its material cost) needed to convert the requested amount of tiles.
Web Timer Generator
Generate SVG-based web timers which work on external sites, specifically the Wurm Forums. Useful for Auctions, Sales, and Events.
Wound Location Skill-Debuffs
Wounds to certain bodily locations will apply a debuff to certain skills - effectively increasing difficulty on most skillchecks. Useful for grinding odd skills.
Faith / Favor Calculator
Faith Prayer Calculator
Favor Regeneration
Calculate the number of Prayer actions, and the time that will take, to reach a desired Faith level.
This does not take into account skill ticks gained from Sermons.
This is the result.
The below table will calculate the optimum QL of item that one should improve for skillgain, given your skill.
Improving items follows a simple algorithm, where improving items above this QL gives double-size skillgain ticks.
Grinder is a complex statistical analysis and simulation tool for simulating the likelihood of outcomes of various in-game actions.
It can be used to determine your optimal tool quality, or choice of farming resource, at your given skill level.
Action:
Iterations:
Rounding Function:
Skill:
Difficulty:
Quality:
Bonus:
Benediction (+5 Power):
Range: 0 - 0
Mean: 0
SkillGain: 0% (0)
> 0: 0% (0)
> 90: 0% (0)
Full credits for this tool go to Asdf and Ostentatio for the concept, coding the original tool, and hosting it publicly for many years. I have merely de-Reactified the code to make it simpler and easier to understand. The original code was several thousand lines long, this version sits at just under 500, and should be much more approachable to beginners. It hasn't, to my awareness lost any functionality however - everything should work the same as it does on Ostentatio's version. If it does not, please screenshot your inputs and message me in the discord!
Skill:
Difficulty:
Quality:
Bonus:
Benediction (+5 Power):
Mining Skill:
Pickaxe Skill:
Pickaxe Quality:
Vein Difficulty:
Mining Skill:
Pickaxe Skill:
Pickaxe Quality:
Vein Difficulty:
Vein QL Modifier (0-79):
Pickaxe Imbue Power:
Pickaxe Rarity:
Rune:
Farming Skill:
Nature Skill:
Rake Skill:
Rake QL:
Crop Difficulty:
Digging Skill:
Shovel QL:
Slope:
Tile Difficulty:
Meditating Skill:
Nature Skill:
Rug QL:
Path Level:
Is On CoolDown:
On Special Tile:
Primary Skill:
Parent Skill: (0 if none)
Tool Skill: (0 if none)
Tool QL:
Material QL:
Item Difficulty:
Tool Imbue Power:
Tool Rarity:
Woodcutting Skill:
Tool Skill:
Tool QL:
Tool Imbue Power:
Tree Difficulty: (15 - tree age)
Primary Skill:
Parent Skill:
Tool Skill:
Tool QL:
Target QL:
Taming Skill:
Soul Strength:
Creature:
Modifier:
Age:
Is Fo:
Is HOTS:
Is Already Tamed:
Butchering Skill:
Butchering Knife Skill:
Knives Parent Skill:
Cooking Skill:
Knife QL:
Difficulty:
Forestry Skill:
Sickle Skill:
Sickle QL:
Animal Husbandry Skill:
Scissors QL:
Creature Age:
The below table will calculate the chance of creating a rare item.
For improvement actions the upper portion of the table can be ignored.
Wounds to certain bodily locations will apply a debuff to certain skills - effectively increasing difficulty on most skillchecks. Useful for grinding odd skills.
Wound Area
Wound Type
Affected Skill
Head
Internal
Channeling
Head
All others
Mind Logic
Chest
Any
Climbing
Left or Right Hand
Any
First-Aid
Left or Right Underarm
Any
Archery (parent skill)
Left Arm
Any
Shields (parent skill)
Lower and Top of Back
Any
Body Strength
Crotch
Any
Body Control
Face
Any
Mind Speed
Neck and Nose
Any
Channeling
Prospector Pro
Surface Prospecting
Cave / Shard Analysis
Used to approximate locations of undiscovered ore veins above ground.
Left-Click map to select tiles you have prospected, where no nearby ore was found.
Right-Click map to select tiles with ore nearby. Green tiles can possibly contain ore.
Used to triangulate and locate undiscovered ore veins below ground.
Click map to select the location of tiles from which you have analyzed a shard.
Confirmed locations (2+ overlaps) glow. Faint areas are single-reading possibilities.
No Tile Selected
Select a point on map
Ores Detected:
Credits to Drogos for his original Shard Analyzer on WurmNode, and to Dashiva for the original Surface Prospecting Tool.
This tool is not based on their code, we have merely expanded upon their capabilities.
Deed Cost Calculator
Something went wrong
This is the result.
It is multiline.
Timer Generator
Create embeddable countdown timers for the Wurm Online Forums, or other sites.
Timer Type
Target Date & Time (UTC)
Preview
Embed Your Timer
Image URL
Forum BBCode
Tile Transmutation Calculator
Wurm Fighting Skill Gain Matrix
Per-kill multi-creature skill projection.
1. Player Skill Target
2. Calibration Kill
Enter one kill you already know the tick size for. Everything else is projected from it.
Creature
FS
Next Tick
Final Tick
Kills Needed
Lock Picking Grind Calculator
Work out how long a lock picking grind will actually take.
1. Calibrate Action Difficulty (optional)
Enter a recent tick to reverse-engineer your lock's raw base weight.
2. Calculate Grind Time
Total ticks required: 0
Minimum time: 0
Assumes 10-minute cooldown chaining and static base weight.