The below table will calculate the optimum QL of item that one should improve for skillgain, given your skill.
Improving items follows a simple algorithm, where improving items above this QL gives double-size skillgain ticks.
Action:
Iterations:
Rounding Function:
Skill:
Difficulty:
Quality:
Bonus:
Benediction (+5 Power):
Range: 0 - 0
Mean: 0
SkillGain: 0% (0)
> 0: 0% (0)
> 90: 0% (0)
Full credits for this tool go to Asdf and Ostentatio for the concept, coding the original tool, and hosting it publicly for many years. I have merely de-Reactified the code to make it simpler and easier to understand. The original code was several thousand lines long, this version sits at just under 500, and should be much more approachable to beginners. It hasn't, to my awareness lost any functionality however - everything should work the same as it does on Ostentatio's version. If it does not, please screenshot your inputs and message me in the discord!
Skill:
Difficulty:
Quality:
Bonus:
Benediction (+5 Power):
Mining Skill:
Pickaxe Skill:
Pickaxe Quality:
Vein Difficulty:
Mining Skill:
Pickaxe Skill:
Pickaxe Quality:
Vein Difficulty:
Vein QL Modifier (0-79):
Pickaxe Imbue Power:
Pickaxe Rarity:
Rune:
Farming Skill:
Nature Skill:
Rake Skill:
Rake QL:
Crop Difficulty:
Digging Skill:
Shovel QL:
Slope:
Tile Difficulty:
Meditating Skill:
Nature Skill:
Rug QL:
Path Level:
Is On CoolDown:
On Special Tile:
Primary Skill:
Parent Skill: (0 if none)
Tool Skill: (0 if none)
Tool QL:
Material QL:
Item Difficulty:
Tool Imbue Power:
Tool Rarity:
Woodcutting Skill:
Tool Skill:
Tool QL:
Tool Imbue Power:
Tree Difficulty: (15 - tree age)
Primary Skill:
Parent Skill:
Tool Skill:
Tool QL:
Target QL:
Taming Skill:
Soul Strength:
Creature:
Modifier:
Age:
Is Fo:
Is HOTS:
Is Already Tamed:
Butchering Skill:
Butchering Knife Skill:
Knives Parent Skill:
Cooking Skill:
Knife QL:
Difficulty:
Forestry Skill:
Sickle Skill:
Sickle QL:
Animal Husbandry Skill:
Scissors QL:
Creature Age:
The below table will calculate the chance of creating a rare item.
For improvement actions the upper portion of the table can be ignored.
Wounds to certain bodily locations will apply a debuff to certain skills - effectively increasing difficulty on most skillchecks. Useful for grinding odd skills.