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Improvement Skillgain Optimum
Skill Grinder
Rarity Window Calculator
Wound Location Skill-Debuffs

The below table will calculate the optimum QL of item that one should improve for skillgain, given your skill.
Improving items follows a simple algorithm, where improving items above this QL gives double-size skillgain ticks.

Skill:

Action:
Iterations:
Rounding Function:
Skill:
Difficulty:
Quality:
Bonus:
Benediction (+5 Power):
Range: 0 - 0
Mean: 0
SkillGain: 0% (0)
> 0: 0% (0)
> 90: 0% (0)
Full credits for this tool go to Asdf and Ostentatio for the concept, coding the original tool, and hosting it publicly for many years. I have merely de-Reactified the code to make it simpler and easier to understand. The original code was several thousand lines long, this version sits at just under 500, and should be much more approachable to beginners. It hasn't, to my awareness lost any functionality however - everything should work the same as it does on Ostentatio's version. If it does not, please screenshot your inputs and message me in the discord!

The below table will calculate the chance of creating a rare item.
For improvement actions the upper portion of the table can be ignored.

Action Type:
Target Rarity:
Rarity Window Length:
Rarity Chances per Server Tick: /
Rarity Chance on Successful Roll:
0
Chance of Rare Window per Second:
0
Chance Action is in Window:
0
Chance for Successful Roll:
0




Attempts:
Success Chance:
# of Pieces Needed for Item:
Result:
0
Time Spent:
0

Wounds to certain bodily locations will apply a debuff to certain skills - effectively increasing difficulty on most skillchecks. Useful for grinding odd skills.

Wound Area Wound Type Affected Skill
Head Internal Channeling
Head All others Mind Logic
Chest Any Climbing
Left or Right Hand Any First-Aid
Left or Right Underarm Any Archery (parent skill)
Left Arm Any Shields (parent skill)
Lower and Top of Back Any Body Strength
Crotch Any Body Control
Face Any Mind Speed
Neck and Nose Any Channeling